Aspyr media released the v. 1.01 patch today for its primal RTS, ParaWorld. The patch addresses a number of known issues in the retail version of the game. Complete patch notes are below. Download the patch by clicking here
PATCH NOTES:
GENERAL BUGS
- The snare trap crash in campaign level 5 is fixed.
- Tool tips for level 2 units in the Army controller now function after sorting.
- The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed.
- The calculation of projectile trajectories has been corrected.
- Falling Stones are now only triggered once construction of the wall in question has been completed.
- A bug allowing units to run through any wall built right in front of the building’s exit has been corrected.
- Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly.
- Freezing now has a visible effect.
- Building rotation speed has been doubled.
- Animal death animations now display properly.
- Forests can now once again be harvested after restarting/loading during a running game.
- Jungle Faketrees have been made larger and no longer ignore the range of view.
- Poison effects are now visually recognizable.
- Construction speed increase is no longer limited to 10 Workers.
- Incorrect Tree values which prevented Collectors from harvesting trees have been corrected.
- Buildings can no longer be frozen, as this also prevented unit construction.
- Once a slot has been defined as “Blocked” in the LE, the map can be leveled up and thereafter not leveled back down.
- A number of orthographical mistakes have been corrected.
- Icons in the Pyramid once again blink when the Unit concerned is attacked.
- The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed.
- The space bar no longer hangs up any of the menu buttons.
- Fixed a bug in the single-player Save/Load routine which prevented the quest trigger from functioning after loading a game.
ONLINE/MULTIPLAYER
- The proxy server address which used to run on port 2222 was changed due to compatibility problems with some anti-virus programs.
- Epoch progress is now visible both in the replays and to Spectator watching the game.
- The load screen now deletes correctly when the server connection is lost.
- Spectator are no longer able to change Player grouping assignments.
- Spectator are no longer able to chat with other Players.
- Spectator can now leave a game in progress using the “Abandon game” function.
- Spectator can no longer pause a game.
- Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message “predefined deck”.
- “GameSpy shared socket” has been assigned to 0.0.0.0 instead of the first local IP.
DUSTRIDERS
- Resurrection of Dustriders could be abused with the help of allied players; this was repaired.
- The problem with system messages closing the Dustrider infantry construction menu has been fixed.
- Construction time for the Dustrider Temple has been increased from 30 to 45 seconds.
- Dustrider: Brachio Transporter damage to buildings has been decreased from 100% to 50%.
- Dustrider: Raptor handler costs have decreased from 60 to 50 Food.
- Dustrider: Taslow Tower range decreased from 65 to 60.
- Dustriders: The Shaman’s Termites now earn him Skulls when they destroy a building.
DRAGON CLAN
- The Dragon Clan “Mortar” unit now only does 15% damage to Infantry and Animal units.
- The Dragon Clan “Saltasaurus Transporter” unit now has an attack frequency of 30 to 35 attacks per minute as it’s damage rate was too high.
- The duration of effect of doping the Dragon Clan unit “Saltasaurus Transporter” has been shortened from 10 to 7 seconds.
- Dragon Clan: Salta Transporter damage to buildings has been decreased from 100% to 50%.
- Dragon Clan: Gatling riders can now simultaneously run and shoot.
- Dragon Clan: Poison Trap: Skulls decreased from 30 to 20.
- Dragon Clan: Dilophosaurus in Nest: Skulls decreased from 10 to 7.
- Dragon Clan water mines did not explode once the enemy changed his stance to “neutral”. This has been corrected.
NORSEMEN
- Norsemen: Rhino Transporter damage to buildings has been decreased from 100% to 50%.
- Norsemen: Rhino Transporter no longer does armor piercing damage.
- Norsemen: the Lancer ranged-weapon armor has been increased from 0 to 20.
- Norsemen Chariot: Skulls at level 2 decreased from 23 to 17.
- Norsemen: Ram construction time shortened from 35 to 25 seconds.
- Norsemen: Kennel Eusmilus: skulls decreased to 10.
- Norsemen: Rhino Transporters could not be countered, so their speed has been reduced from 3 to 2.
- Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously.
UNITS
- Unit access to Bunkers has been improved.
- The Poisoner now runs through the poisoning animation when he kills
himself.
- The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued.
- Titan selection is now more precise.
- Characters located near to buildings may now be selected using a double-click.
- Fixed an error which caused the Allosaurus’ armor to disappear as soon as the “Allosaurus Scrunch” was researched.
- Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of “virtual” units which served no function yet still occupied a slot in the Army controller.
- The animals used for the Shaman ability “Camouflage” can now be assigned individually for each map as some maps do not use the standard animals.
- Shamans now automatically lose their camouflage as soon as they cast “Resurrect”, “Termites” or “Tornado”.
- Berserkers can no longer be controlled using the “Defensive”, “Aggressive” and “Hold position” commands.
- The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation.
- The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible.
- Workers generally cause less damage.
- The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more.
- All tribes: the Eusmilus Rider Armor has been increased from 0 to 20 against ranged attack and decreased from 30 to 0 in close combat.
- Fixed crash which occurred when a transporter was converted while in battle.
- Transporters can once again be promoted independent of their cargo.
- Captain initialization for the Brachio transporter was fixed to avoid a crash.
- Units attacking a visible trap no longer take damage from it.
HEROES
- Stina’s armor value against Animal attacks has been raised from 50 to 75 to allow her to block enemy Animal units more effectively.
- The Governor’s Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period.
- Taslow’s Level 2 construction bonus was too high and has been reduced correspondingly.
MAPS
- River shaders were added to rivers in the Icewastes and the Jungle.
- Trigger update for single player level 15.
- Stone outcroppings are now spread more evenly across the “Autumn Battlefield” map.
- Stone outcroppings are now spread more evenly across the “Ice River” map.
- Stone outcroppings are now spread more evenly across the “Ajuba City” map.
- The river shaders have been fixed.
- The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed from a particular direction. This has been fixed.
- On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed.
October 23, 2006
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